PROGRAMME

The first module (Discourse Production, collective for all MA Programs) will familiarize the students with reflections on topical design productions. Topics will be: to reflect methodologically, to formulate research hypotheses, to reflect on concepts, and to design research models.
As a continuation of a former BA-program, the discipline-specific programs in module 2 (Discipline Related Research) offer a further deepening of relevant themes, discussions, and concepts, which are topical and prominent in the own discipline. Consequently, the outcome of the design practice will lie in a more flexible attitude: a designer, although working within a given discipline, is able to cross boundaries and insert outside elements for further reflection and dynamize his/her own professional field. That is exactly what is anticipated in module 3 (Individual Research): It is the module where you modify and realize independently the project proposal presented at the start of the program. The reflexive investigation should continuously demonstrate a dynamic interaction between theoretical concepts and design practice.
During Module 4 (Presentation), you are involved in completing the research. The presentation and the public defence of the thesis form the completion of the program.

DEEPENING THE CRAFT
Editorial design is the craft of engineering meaningful vehicles for information. Students will gain thorough insight in and experience with the fact that the underlying structure of (publication) designs greatly biases not only their formal outcome, but also their accessibility and meaning (module2, unit 1).

Editorial design is the craft of constructing meaningful and culturally rooted narratives. Visualization is a core-skill needed here, based on a thorough insight into the techniques and models of (visual) narrative. Students will gain insight in and experience with preparing the ground for visual narrative, and train to become ‘storytellers of information’ in today’s visual culture (unit 2).

Editorial design is the craft of enabling users to act with and on information. Students will deepen their insight in and experience with organizing and orchestrating actions by users (unit 3).

Editorial design is the craft of embedding the information into its cultural contexts. Students will train to become cultural catalysts in the sense that they will be able to translate information and information structures into culturally active communication. As cultural catalysts, editorial designers activate citizens by enabling them to not only consume information, but to participate in the processes that the information serves (unit 4).


Programme
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Intro
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